Kick – Punch, It’s All in the Game
So I recently borrowed Batman Arkham Asylum from a friend of mine and have been playing it for a few days. I recently unlocked the challenge modes where you can just lay waste to waves of guys trying to rack up the most points, and I must say the combat in the game is just deliriously addicting, but why is it so dope?
Great Sound Effects
Unlike the old Batman show of the 70’s, there are no bonks, blams, pows, or anything of that sort. Each punch and kick feels like a punch and kick and the sounds literally give the animations more life as the enemies crumble before the Dark Knight’s vigorous attacks. Developers take notes, if we want to melée some dudes, make us feel like we’re pounding the guys. =)
Attacking one guy and nailing the code animations and everything against that one guy is all well and good, but the really great thing about fighting baddies in Arkham is being able to string combos between guys and attacks so smooth and effortlessly. It’s what makes Arkham’s combat so easy to learn and yet so difficult to master. Assassin’s Creed 2 also makes it easy to string attacks between guys, yet actually landing those attacks to make a satisfactory, bone-crushing hit is always interrupted by the stupid deflection that some enemies in that game have.
So you’re landing great sounding hits and stringing them between several enemies at once, but what really puts the icing on the cake in Arkham is seeing Batman do a slick combo animation where he snaps some guys leg or face so realistically. The smooth animations are especially noticeable when the camera zooms into the attack. Those realistic animations are what immerse gamers even more into the combat.
Now enough about that, I gotta get back to destroying people in Arkham. >=]