David Crew is a gamer and web lover. Read my blog or else I'll throw a Bomb-Omb at you. Lighted. :)

Posts tagged “game industry employment

What It’s Like to Work at EA – An Employee’s Perspective


Hey Everyone,

I stumbled across this little review of a person that has worked with Electronic Arts for over ten years. There’s a lot of interesting little information contained in their review that you may find fascinating, such as the development time and the politics of gaming companies:

Electronic Arts – “10 years of ea”

Electronic Arts Director of Technology

“Pros

EA is known for killing employees to ship games – on brutal schedules.

The deal is: employees also get a lot out of working for EA. I did, at least. There are lots of very talented people at EA, and (usually) opportunity to ‘craft’ your own career. Working on blockbuster titles, for the latest consoles, is fun stuff. Hardcore engineers (like me) love having access to the equipment – and the opportunity to make significant contributions to a high-profile product.

And, if you do make big contributions (the kind that are visible to upper management — like rendering features) it is easy to become a ‘top engineer’. Top Engineers are respected across the studio, and are showered with stock, bonuses, and promotions. For 5 years in a row, I got a promotion each year. My 1998 salary of 50k moved to 75k, then to 90k, then to 150k, and finally to 190k. While the promotions are happening, my stock grants are vesting – and I’m unloading them into e-trade for huge gains.

(employee buys nice house, and car with > 300 horsepower)

Is it a perfect company? Hell no. Does it have upside? OF COURSE. If it didn’t, people would leave. EA employees usually don’t have trouble finding work. They are vocal with their complaints – but are private with the upside (see text above). If the upside wasn’t there – everyone would walk out.

NOTE: In 2010, the state of ERTS is so bad, the upside discussed above has almost completely vanished. Now, it is just a horrible job. But- who else is hiring – at the same salary? It isn’t a fun place to be right now – but – in this economy – it is probably good that a direct deposit check is hitting the account every 2 weeks. Before the bottom fell out of the economy, everything I said above was true. And, it will probably be true again someday. But – so will the Cons. (Read below). Is it worth it? For some people. Usually, young – out of college, and un-married. As college becomes more distant, and marriage happens, the “upside” at EA isn’t quite as attractive. Depending on how high you were able to climb, it might be possible to get into a position where you can continue to pull your salary – and contribute virtually nothing. This eventually leads to depression, however. But, this is starting to sound negative… Go read Cons for more.

Cons

EA is known for killing employees to ship games – on brutal schedules.

Before I continue, I’ll admit that I am happy with my own experience at EA (see Pros). What follows is not sarcastic, but is an honest assessment of what I saw over 10 years of employment (at 3 different studios)

Read with a “just the facts” tone – and ignore the cynicism that creeps in (after 10 years, it is impossible to avoid)

EA does kill employees to ship games on brutal schedules. Seriously. The rumors wouldn’t be so persistent if there wasn’t truth there. Yes, many teams move into a mandatory 6 or 7 day work-week, with 12 hour days (with the occasional over-nighter). At the worst of crunch, I did several weeks of 14 hour days. With a 14 hour day, there is just enough time to get home, get enough sleep to stay alive, and go back to work. This *is* sustainable – for weeks on end, but isn’t much fun. All shipping projects crunch. This was true in 1998, and in 2008 – and every year between. Usually, this is assumed – and everyone (silently) knows that it is coming. Sometimes, when morale in the studio is low, management will hold an ‘all hands’ meeting to launch “new development practices” – and a “more efficient project management system” …. and a promise of a decent work/life balance, and short (or zero) crunch. Employees like the sound of it, but are very skeptical. But, over the next few months, the discover that the Management promises were true!! Sure, there was that ‘one big demo’ that required some late nights, but – otherwise – the work/life balance isn’t so bad!!!

I’m not sure why – but everyone seems to forget that ALL PROJECTS START THAT WAY. The problems start when the team is actually approaching Alpha. Suddenly, the team realizes that major systems – although planned well – have serious integration issues. Oh, and performance issues. Engineers are very quick to blame themselves. They work 10, 11… 12 hour days to work out the ‘critical’ and ‘blocking’ problems. Then, it is back to finishing features (but – uh oh – the Alpha date passed!!) … feature work continues into Alpha, and usually slips a bit into Beta. By this time, the entire team is working killer hours – meals are catered, and hundreds of wives are considering divorce. (Seriously, EA is not a safe place for your relationship). Anyway, by the time crunch arrives – everyone has LONG forgotten about the ‘new project management’ stuff. Who cares anyway?? The schedule is completely blown (because of multiple failures, it isn’t possible to “fault” one person – or one group). Most of the team feels half-guilty for letting the top-management down, and are convinced that they somehow brought this major breakdown upon themselves. So, mandatory 7 day week. We must finish this thing. We’ll learn from our mistakes. We know what went wrong, and we won’t repeat it. But, right now, we need to get this thing Gold – and shipped to sony and microsoft for approval. QA is still finding class A bugs — engineers yell at QA because the bug existed “since milestone 2!!” — why are we just hearing about it TODAY? But, secretly, the engineer also feels guilty for making such a stupid mistake, and works an all-nighter to get it fixed.

He looks like a hero, and management is pleased. Except – all he did is fix his own ‘one-liner’ bug, and it took him all night to track it down. Accomplishment? No. Paradoxical praise? You bet. (Pay close attention to what a company ‘says’ they value – and what they actually reward. EA rewards workers that kill themselves to get things done. Anyone that says differently is either hiding from that fact, or lying).

So, the game finally ships, and everyone goes on a week or 2 of comp time (resembling a coma). The game ships, sales are huge, game goes platinum, screen-shots and press coverage is everywhere. It feels good.

Management calls an ‘all hands’ meeting to discuss the upcoming cycle, and – maybe – promise some big changes. Will it ever change? Of course not. But, notice that EA employees will complain, but they don’t actually quit. Like crack, it is easy to complain about – but very difficult to walk away from. (Did you look at the value of your vesting stock? Holy crap!! I made more on stock that my entire salary last year!!!!) But, this is sounding positive, read Pros for more.

Advice to Senior Management

Oh goodness. I’m not sure what to say… Lean on the titles that make money – and try to get out of the other side of this “lost console cycle” – and economy hit. Maybe that $16 stock will start coming back up. If not, I’m not sure that “advice to management” is worth anything — because the head will be chopped off by the Board. EA needs to turn around soon, but everyone already knows it. If it doesn’t happen, the company will “re-org” again — call it (another) “reset” and lay down big plans for mobile gaming, online, and China. Oh – and replace all the top execs. (If your name includes SVP, you’re done).

EA will either pull off a Phoenix move – or collapse, like a dying star.

The really creepy thing? John R predicted this demise – in 2006/2007 – when EA was feeling fairly bulletproof. If you heard his speech on this, you know what I’m talking about. He gave examples of big tech companies that completely folded – and quickly. He cautioned ‘resting’ on the current business model – and said that it was a sinking ship.

The plans to escape the sinking ship (new business model) failed. Now, EA is doing a 180, and killing all new development. “Focus on the key titles – and build them” (Madden, FIFA, etc). But, how long can you sit like that – and not get run over?

Time will tell.

Good luck, ERTS.

Signed,
the guy floating away on a golden parachute (I traded in the golden handcuffs)

My advice to management: get one of these parachutes – and jump out of the doomed plane.”